![]() ![]() We felt that was too limiting, as we wanted to do all sorts of swapping puzzles that had the characters going far from each other (think Frostfields, or Sunken Grotto). So that would leave us with same-screen multiplayer only, which means all of the swapping puzzles would have to take place close together, to fit on a single screen. For instance, the game is already pretty CPU heavy, what with all the Spritelings to deal with, so split screen wasn't really going to be an option. And it would come with some design limitations as well. My question : During the design, did you think of adding some multiplayer elements in the game ? Maybe for combats or puzzles ? or looked into split screen ?įrom the beginning we knew people would look at the game with its two playable characters and wonder, "Hmm why no multiplayer?" It was a tough call, because indeed the structure does seem set up for it! We decided early on though that the scope of adding multiplayer would just be too much, more than we could handle. Some people liked the looseness and discovery of the original method, but since the paths can be non-obvious, we felt it was better to improve it a little. I will say we recently upgraded the map to be a little more helpful! The objective markers are now slightly more incremental, kind of helping you from on area to the next, instead of just pinning the final destination super far away and leaving you alone to figure out the path there. Yea we heard this from a handful of folks. and the good thing is that we don't feel in a linear/guided progression. What it is: A non-greasy, lightweight makeup primer with light-infused pigments and four nourishing oils that blur imperfections and smooths the look of skin. Now it is also fun to discover things by ourselves. ![]() maybe having more hints from one of the main character at camp would have avoided that. We had to look into online guides a few times because we were "stuck" not knowing what to do or where to go next. Yay! So glad you and your daughter like the game :) ![]()
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