![]() ![]() ![]() The only game mode that significantly alters the standard settings tier list is High Funds. As such, COs whose playstyle relies more on heavier terrain such as Grit and Sturm can see a drop in performance, while COs who enjoy large open space typical on fog maps do comparatively better. The addition of Fog of War has a minor effect on the tier rankings compared to Standard - the fog of war mechanic itself is relatively inconsequential for balance except for Sonja, who naturally benefits from it, but many maps built specifically for Fog of War are larger and reduce the risk of stalls brought about by the inherent lack of information in the game mode. Mass damage or otherwise game-deciding powers are stronger on larger maps or more generally maps where it is easier to avoid combat without losing too much in income. Cheap and movement/firepower-based powers are a lot more useful on the same type of maps that encourage early combat, as they are better if a larger part of the army actually makes use of the boosts. The tier list for Standard is based on an average map with 3 Bases and 1 Airport, around 17-22k income, at least 2 fronts and balanced terrain.Īs a rule of thumb, powerful day to day abilities are always good, but lend themselves to smaller maps with lower overall funding, where games can be decided by small vehicle advantages and the fight for contested properties. It is important to understand and keep in mind that CO strength can be very map-dependent COs that strongly favor a specific type of game will thrive on maps that allow for those games while struggling on maps that do not. Those tiers provide the basis for the banlists of games in Tournaments, the Global League and the automatically created public Z Games. To ensure a fair competitive environment where not only a select few COs are used, they are ranked according to their strength into tiers. You can enable it from the extension's options page.While AWBW offers a large selection of COs, not all of them are equal in strength and therefore viability. "Manage your downloads": this permission is for an experimental feature that allows automatically renaming replays. "Read and change your data on ": this permission is how AWBW Enhancements adds extra UI elements to the moveplanner page, like the move range preview and the unit count / unit value display. The visual bugs where black boat sprites and Sonja "?" HP break when a savestate is uploaded.įeel free to request additional functionality via a github issue or by contacting me (saltor#4306) in the AWBW discord :) The visual bug where capture icons are displayed for infantry that have already finished capturing.ĥ. The bug where the damage calculator cannot select units that were built on the move planner page.Ĥ. The bug where already-moved units sometimes do not unwait with the "Unwait All" button.ģ. The bug where the most recently moved unit sometimes displays as unwaited in the move planner.Ģ. ![]() Fixes for certain bugs in the vanilla move planner. ![]() Configurable keyboard shortcuts for toggling the damage calculator.ģ. Configurable opacity for the "action menu" and "build menu".Į. This includes automatically deducting funds for unit builds and simulating income for future turns.ĭ. Automatic tracking of unit count, unit value, income, and funds in per-player panels, like on the game screen. Savestate "quick save" snapshots that let you snapshot and restore states without having to download a full savestate file.Ĭ. Movement range previews for the selected unit.ī. Several quality of life improvements to the move planner ("Moveplanner Plus"), including:Ī. Configurable keyboard shortcuts for replays.Ģ. "AWBW Enhancements" is a browser extension that adds some extra functionality to Advance Wars By Web.ġ. Replay keyboard shortcuts and moveplanner enhancements for Advance Wars By Web. ![]()
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